OPC Studio User's Guide and Reference
Examples - Server OPC UA - Provide attribute data by pushing them to the server
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.NET

// This example shows how to set the attribute data in the push data provision model. In this model, your code pushes the
// data into the server, and the server then makes the data available to OPC clients.
// You can use any OPC UA client, including our Connectivity Explorer and OpcCmd utility, to connect to the server. 
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .
// OPC client, server and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-OPCStudio-CSharp .
// Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
// a commercial license in order to use Online Forums, and we reply to every post.

using System;
using System.Timers;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.NodeSpace;

namespace UAServerDocExamples._UADataVariable
{
    class ReadAttributeData
    {
        public static void Main1()
        {
            // Instantiate the server object.
            // By default, the server will run on endpoint URL "opc.tcp://localhost:48040/".
            var server = new EasyUAServer();

            // Create a read-only data variable.
            var dataVariable = UADataVariable.CreateIn(server.Objects, "ReadThisVariable")
                .ValueType<int>()
                .Writable(false);

            // Create a timer for pushing the data for OPC reads. In a real server the activity may also come from other
            // sources.
            var timer = new Timer
            {
                Interval = 1000,
                AutoReset = true,
            };

            // Set the read attribute data of the data variable to a random value whenever the timer interval elapses.
            // Note that this example shows the basic concept, however there is also an UpdateReadAttributeData method that
            // can be used in most cases to achieve slightly more concise code.
            var random = new Random();
            timer.Elapsed += (sender, args) => 
                dataVariable.ReadAttributeData = new UAAttributeData(random.Next(), DateTime.UtcNow);
            timer.Start();

            // Start the server.
            Console.WriteLine("The server is starting...");
            server.Start();

            Console.WriteLine("The server is started.");
            Console.WriteLine();

            // Let the user decide when to stop.
            Console.WriteLine("Press Enter to stop the server...");
            Console.ReadLine();

            // Stop the server.
            Console.WriteLine("The server is stopping...");
            server.Stop();

            // Stop the timer.
            timer.Stop();

            Console.WriteLine("The server is stopped.");
        }
    }
}
See Also

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